The Grim Chance
A downloadable Solo Narrative RPG
You have died...The Grim Reaper appears before you. He offers a chance at life again, if you can pass his question trial....
The Grim Chance is a solo narrative rpg, through imagination, or can be incorporated into any ttrpg upon a characters death as a creative alternative to death saving throws.
Grim will ask you yes/no questions about your characters morality, their life, and death. You then flip a coin/roll to determine if your character answers yes/no and why (you can journal it all if you wish).
Yes's increase your Will power and chance of being brought back to life. No's increase your Fear risking your soul being taken.
{ If being used as an add-on to an actual rpg, the player will answer yes/no and why as according to their characters moral affiliation/games actions; same Fear/Will results }
This game uses a six-sided die, a coin (if solo), & something to write on / tokens to track with.
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Content Warning: Death, Regret, Psychological, Morality
If you love the game please consider donating!
This game is a submission to the: Tiny Library: CCG Jam #1
and my 1/10 creation for the Shit or get off the pot challenge
Status | Released |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Fractured Pawn |
Genre | Card Game, Role Playing |
Tags | grim-raper, Horror, Narrative, One-page, Psychological Horror, solo, Solo RPG, Tabletop role-playing game |
Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
Average session | A few minutes |
Languages | English |
Download
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Comments
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I'm glad to see this card was included in the Tiny Library booster pack. I don't know why it wasn't well rated in the jam. I really like it - it's both a tiny solo game, as well as a useful mechanic you can plug into other games.
Thank you very much for your kind words and I’m glad you enjoy it! :) I am happy it made it into the booster pack as well.
This is clever, and an interesting combo of adventure seed + whole new mechanic that still works for any system (or even as a stand-alone game)! I love the way the yes/no questions fit fear/will merely by saying yes or no (although I'd argue that, in some circumstances, saying you wouldn't change what happened could be considered a statement of will; but if you wouldn't change it, then maybe you shouldn't come back to life because doing so would undo the sacrifice!). And I LOVE the idea of creating a character, a funny death, and then explaining why they'd say yes or no to the questions rather than coming up with the answers and then explaining it. It's like solo improv!